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GP32x.com, all design and content
by hando (Krzysztof Zjawin)and XTeam
GP32x.de created and maintained by Evil Dragon.
GP32, its logo is trademark of
Gamepark. Other names are properties of their owners.
GP32X.com Staff take no responsibility
for any damages of your GP32 / GP2x / XGP caused by using software
from this site, especially any firmware upgrading related
tools.
POLAND (www.gp32x.com) since 2002 GERMANY (www.gp32x.de) since 2004
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| [GP2X] Gmu 0.6.1 Released |
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submitted by wejp @ (17:27) 11 May 2008 |
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Gmu 0.6.1 released!
Release highlights:
* Improved GP2X-F200 compatibility: Backlight power-off now works on the F200 as well * Improved recursive directory add: Gmu's user interface is no longer blocked while adding large directories * Increased maximum playlist length from 999 entries to 9999 entries * Seeking for Ogg Vorbis, Musepack (MPC) and FLAC
As usual, besides these changes there are some other minor changes and bugfixes.
Website: http://wejp.k.vu/projects/gmu/

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| [GP2X] Airstrike 1.1 Released |
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submitted by Anes Lihovac @ (06:34) 10 May 2008 |
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Airstrike is a 2d dogfighting game being slowly developed by various people around the net. It is not yet playable although there is an old version which may be a bit fun to try. We are developing the game using only freely available tools, and we try to do everything ourselves. The source code and the 3d models are released under the GPL licence.
Features include alpha blended raytraced graphics and accurate physics. We are working on making it fun to play; all help is welcome. The picture on the left is a part of a screenshot from the game.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,1807
Enjoy
[...Read More...]
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| [GP2X] Dosbox For Gp2x 0.72-2 |
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submitted by Pickle @ (05:20) 10 May 2008 |
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Binary Source
This release adds the following: 1. Mouse emulation via stick/dpad and buttons 2. Virtual Keyboard 3. Better touchscreen at 320x200 resolutions (no more scaling is needed)
As always go over the README as is takes a little bit of effort to set some things up. I hope everyone finds it useful. |
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| [GP2X] Ommpc2x V0.3.0 |
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submitted by Coder_TimT @ (02:58) 10 May 2008 |
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Okay, once again it's been longer between version than I'd like, but it's the best I can do. Now for the good stuff. Version 0.3 of ommpc contains the following changes...
1. Separate clock speed option while locked, mostly for the f200 so that you can have a reasonable speed while interacting with the program so that the touchscreen can still work and have a low clock when locked still. You will notice a slight skip when locking because the music must be paused during the clock change or a lockup is likely. The pause causes the buffer to be emptied, thus the noticeable skip. There is still the slight possibility of a lockup during this operation, but I haven't been able to trigger it in awhile. If you have problems, just set the clock options to the same speed and it will behave like previously. 2. Media Library - Browse by Artist, Album, Genre, Filesystem, or a flat list of all songs 3. Search/Filter - Filter lists being browsed with wildcard substrings. Use traditional or sql wildcards. So, *dog* will match all artists with "dog" in their name or g* will match all artists beginning with the letter 'g'. Obviously it's available for all lists... 4. Load folder/album/artist/genre as playlist. Pressing 'Y' on one of these items in the browser will make a new playlist will all songs under the item. So it will get all songs in a folder and its subfolders, or all songs in an album, or all songs for an artist, etc... Pressing 'A' will do the same, but append the items to the current playlist. 5. No more config file editing. If the folders don't exists that are in the config file when you first run ommpc, the options dialog will popup and you will be able to edit your paths from there. Of course if you prefer to pre-edit the file you can. 6. Since you'll now need to type, there is a new touchscreen enabled virtual keyboard that will present itself when needed. Obviously it can be used via buttons also... Not a full keyboard, but most everything you'll need should be there. It is still definitely a work in progress though. There is no cursor or cursor keys, so mistakes can only be fixed via backspace. It's a start though. I must once again apologize for any non-english users for my horrible lack of any internalization. It's something I really need to look into.

You will need to install the entire zipped directory once again as I've moved some things around related to skins and overlays, sorry about that...
That's pretty much it, at least I think it is. I'll update if I think of anything else major. I know I've left out a few other request that have been made, but I wanted to get this out there. Other things have been added to the list to be worked on in the future.
Quite a lot of work put in this time, and quite an opportunity for errors, so let me know what you encounter...
Can be downloaded from the below link or the Archive... http://ommpc.googlecode.com/files/ommpc2x-0_3.zip |
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| [GP2X] Stppc2x - The Complete Collection - Beta 4 |
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submitted by ledow @ (09:34) 07 May 2008 |
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The next step on my efforts to port Simon Tatham's Portable Puzzle Collection to the GP2X. This is a a set of 27 addictive logic and puzzle games. Some are old favourites (like sudoku, sliding puzzles and minesweeper) and others you may not have seen before.
This is the fourth beta release of the entire collection of the games, which I call "STPPC2x". This beta has 26 fully-working games, the only remaining one is completely unplayable on the GP2X - mines, a minesweeper clone.
You can download BETA 4 of STPPC2x immediately from the main website: http://www.ledow.org.uk/gp2x/ or from the GP2X archive (which may take a while to change from Beta3 to Beta4).
The full changelog from the previous Beta includes items such as:
- Fixed the crash caused by dragging off the screen in map/pegs/guess (why did nobody tell me about this?!) - Centered all puzzles. - Added default configuration saving. - Added game saving (10 saveslots, use L and R while paused to select slot, Select to save and Vol-/Vol+ to load). - Fixed timers while paused (only affected mines anyway which still isn't working). - Revamped all mouse code. - Saved a bit of memory here and there.
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| [GP2X] Quad Released |
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submitted by EvilDragon @ (10:32) 06 May 2008 |
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Blastar released Quad a *tris clone, which has been done using 100 lines in GLBasic.

It's basically a techdemo, sourcecode included.
Download: Quad |
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| [GP2X] Flipir - New Homebrew Puzzle Game |
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submitted by 32Me @ (01:41) 05 May 2008 |
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The game of "Lights Out", either one of the most mathematically logical puzzle games ever, or one of the most utterly annoying...depending upon who you ask. 
Click here to download from the GP2x.de archives




When the game starts, a visible-light image of the Universe will appear, split into 25 tiles. Then a random assortment of the tiles will flip to infrared views of the same image. The object is to continue trying to flip all of the tiles into the infrared, ending up with a complete infrared view of the original visible-light image!
When a single tile is clicked, it will flip from infrared to visible or vice-versa. In addition, the four tiles immediately surrounding it (above, below, left, and right) will also flip. Hit the start button (F100) or click in the left-hand area (F200) to access the in-game menu.
This game was programmed using the excellent GLBasic (see GLBasic's website).
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| [GP2X] Football 2x |
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submitted by Mookmac @ (00:50) 04 May 2008 |
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Hey everyone, this is my second release for the GP2X. Its a clone of the popular web soccer game; Peg Ball. The players are loaded on elastic and when pulled will ping back into position - sending the ball flying.
The touchscreen provides perfect presice controls. F100 support will be added in the next release. The game currently only supports 2 players on one console.
All feedback is greatly appreciated!

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,36,2578
Edit: I know people haven't been able to get the game to work. This is because I forgot to include the art assets. This is now fixed with v1.1 up on the archive now (link above) |
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| [GP2X] Temper Pc-engine/turbografx-16 Emulator V0.7 |
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submitted by Exophase @ (06:39) 29 Apr 2008 |
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Finally got things working for my last beta tester, so I can release now.
Get it here until it shows up on the archive:
http://exophase.devzero.co.uk/temper_v0.70.zip
Read the readme thoroughly before posting that something doesn't work.
I've tried to work around as many weird cuesheet problems as I could but there are probably still going to be some that don't work, so try to look things through before complaining about the emulator being broken. Thanks. |
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| [GP2X] Bombs Panic V0.1 Released |
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submitted by EvilDragon @ (04:36) 29 Apr 2008 |
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Brainois (programming) & Nicosmos (graphic designer) released a new game for the gp2x: Bombs Panic, a game designed for the F200.

The goal is to drag and drop the bombs in their containment zone (green or black) before they explode. The game is fully playable, but there are still plenty of things to do and they are working on it. Please give them feedback for improvements.
The source code is provided and you are free to use it and to modify it. BUT PLEASE, we would really appreciate if you could share your improvement with us.
Download: Bombs Panic v0.1
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| [GP2X] Gp2x-sim: A Samcoupé Emulator For Gp2x V1.0.3 |
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submitted by zx-81 @ (23:31) 27 Apr 2008 |
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SimCoupe emulates a SAM Coupe - an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology. For more information on the machine itself, including history and technical specification you can go here : http://www.simcoupe.org
Originally developed for UNIX and DOS systems by Allan Skillman, it has been then improved and ported to SDL by Simon Owen, Dave Laundon.
GP2X-SIm is a port of the CVS version 0.90 beta 4 of SamCoupe.
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| [GP2X] Gp2x-7800: Atari 7800 Emulator For Gp2x V1.0.4 |
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submitted by zx-81 @ (15:30) 27 Apr 2008 |
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Hi All,
ProSystem is the best emulator of Atari 7800 game console, running on Windows system. It has been written by Greg Stanton, see http://home.comcast.net/~gscottstanton for details.
Here is a port on GP2X of the version 1.2 that i had previously ported to PSP.
What's new in this version :
- Optimizations to speed up the emulation, frame rate is now close to 50 fps even at 200Mhz - Bug fix in the file requester - L/R Trigger key can be used in the keyboard settings menu
How to use it ? Everything is in the README.txt file.
You can find it here : http://zx81.zx81.free.fr/
Enjoy,
Zx. |
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| [GP2X] Gp2x Gp2x-mo5 : A Thomson Mo5 Emulator For Gp2x V1.0.2 |
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submitted by zx-81 @ (12:11) 27 Apr 2008 |
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Hi All,
For those who haven't seen previous release, DCMO5 is one of the best emulator of the Thomson MO5 home computer running on many systems such as MacOS, Windows and Unix.
It has been written by Daniel Coulom (see http://dcmo5.free.fr/ for further details).
GP2X-MO5 is a port on GP2X of the version 11 of DCMO5.
How to use it ? Everything is in the README.txt file.
What's new then in this version ?
- Fix in sound volume control
Thanks to Raven for graphics stuff.
Sources are included, and this package is under the GNU public licence v3, read COPYING.txt file for more information about it.
See here : http://zx81.zx81.free.fr/
This should be the first and the last version ...
Enjoy,
Zx. |
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