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[PANDORA] Jzintv
submitted by WizardStan @ (05:23) 02 Sep 2010
http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/jzintv.inf
You'll need grom.bin and exec.bin which can be gotten from any Intellivision Lives CD (I think any one will work. Maybe some don't have it? Probably not the Gamecube one on account I don't think a regular PC can read the files off of it, but I digress)
The D-pad acts as the disc (I'll update it to use the nub as well just as soon as I figure out how to do that), the numbers are the numbers, the L shoulder is the first L trigger, the R shoulder is the first R trigger, and Alt is the second R trigger... or the second L trigger: even though both sides had two buttons, one of them was actually wired to the first button (so of the 4 buttons, only three were unique) but I forget which. Your overlay should make it obvious.
Let me know if there are any problems :)
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[PANDORA] Hotfix 4 Final Released!
submitted by EvilDragon @ (03:32) 31 Aug 2010
Well, since there had been no bad reports about Hotfix 4 Beta 4 yesterday, it was about time to make it final :)

It is the exact same version as Beta 4, so if you installed this already,there's no need to install the final one.

The following fixes have been included in Hotfix 4:

[code]* Kernel: Added Bluetooth patch by urjaman. PAN (bluetooth internet connections) work fine now.
* WiFi: Fixed the problem where you could not reconnect after you lost a connections
* xf86-video-omapfb: add pandora specific screen blanking
* Nub Mousebuttons: Moving down is now middle mousebuttons. Recognition of mouseclicks with the nub has been enhanced (patch by urjaman)
* Pandora-Scripts: The internal scripts (CPU-Speed, Startup-Manager, etc.) have icons now.
* Pandora-Scripts: Added simple TV-Out script.
* Lid: Opening / Closing will not affect the powersave mode anymore.
* Enhanced brightness scripts (made the more linear)
* Powersave mode: Fixed the CPU Speed setting
* pnd_run: Added support for clockspeed setting
* libpnd: Support spaces in pathnames and PND-Names.
* Updated to a more recent XFCE4-Version
* First-Run-Wizard and Time / Date script: Fixed bug of not-appearing calendar
* New default config for vim (thanks to Nils Kneuper (Ivanovic))
* Python: Added python-misc and python-modules
* New lib: libaudiofile0 now included
* MiniMenu: New config dialogue included (will be improved in the future)
* udev 151: add rule to reserve fb2
* Leds: Fix TWL4030 PWM LED driver (thanks to Urja Rannikko)
* Pandora misc: HACK to change OPP level according to set mhz (thanks to Urja Rannikko) + OPP limiter added (by notaz)
* OMAP: DSS2: make filter coefficient tables human readable, DSS2: add some hackish FIR filter coefficient access[/code]

To install it, remove all previouse HotFix PNDs from your SD Card and put the new one there (either in /pandora/menu or /pandora/desktop).
The Hotfix should install properly on ANY OS Version.


You can download it here.

A full flash image can be found here.
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[PANDORA] Pandora-Simutrans : Transportation Simulation Game For Pandora
submitted by zx-81 @ (15:49) 29 Aug 2010


Hi All,

Simutrans is Transportation simulation game that runs under many system such as linux and windows.

In Simutrans you can build the transport networks you always dreamed of, with platforms, quays,
level crossings, bridges, tunnels, signals and much more. Transport passengers between nearby cities
with a commuter train or use a high speed train to earn big money by connecting cities further apart.

See http://www.simutrans.com/ for more details.

After minor changes in the makefile, here is a port on pandora of the latest linux version v102.2.2

Simutrans on my blog


Sources are included, and this package is under the artistic license,
read doc files for more information about it.


Enjoy,

Zx.
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[WIZ] Glbasic V8
submitted by MrTAToad @ (13:47) 28 Aug 2010
Just to let you know that GLBasic V8 is now out.

In addition to the GP32/GP2X/WIZ support, it is now possible to compile for the OpenPandora platform.

More information can be found at GLBasic website
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[WIZ] Scummvm1.1.1 Wiz
submitted by sbock @ (23:13) 24 Aug 2010
The ScummVM Team and the Wiz maintainer DJWillis released the actual bug-fix version 1.1.1 for the Wiz.




ScummVM: Very belated 1.1.1 release for the GP2X Wiz


While this is a little late to say the least (better late than never and all that, I mean it’s only 3 months late Surprised smile) I have finally managed to get my hands on a working GP2X Wiz, some all important free time and motivation, and built up and tested the GP2X Wiz backend for the 1.1.1 release following on from the official announcement.

This post is also an announcement of the GP2X backend release as I forgot to post about it at the time despite the fact it got uploaded and released only a few days late ;) .

I have not had a great deal of time recently to work on these releases so the backends are largely the same as the previous releases with just the needed changes to support all the fancy new things in the ScummVM core. No reworking of the control system or the like has been done yet (it’s still on my TODO).

Some of the highlights of the changes 1.1.1 bring, that benefit the GP2X and GP2X Wiz, include 2 completely new engines and games, Dragon History (available free from here) and TeenAgent (available free from GOG.com). Also new is 16bit graphics support, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids and improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars.

Please provide feedback in the usual places on these releases and enjoy using them.

Changes:

1.1.1 (2010-05-02)


General:
- Fixed several minor bugs here and there.

Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)

KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.

LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves

Tinsel:
- Fix video playback regression in Discworld 2.

Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.


DJWillis Homepage: Link.
ScummVM Homepage: Link.
Download: Archive..
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[PANDORA] Gargoyle For Pandora - Interactive Fiction / Text Adventure Package
submitted by skeezix @ (22:28) 23 Aug 2010
The Pandora was _made_ for this!

Some of you may be familiar with my early Kronos project for Pandora, which currently lets you play Magnetic Scrolls text adventure games (though it will soon offer also Scott Adams and Infocom/zmachine type games as well.) Kronos is not so expansive as Gargoyloe, but does aim for stuff like auto-mapping and whatnot.

Anyway, Gargoyle is an interpreter collection with goals of being very attractive to look at and readable (including subpixel rendering and gorgeous fonts and so forth, as well as supporting customization to typesetting) and to support many interpreters; to this end, it supports such true classics as Infocom/zmachine style (including modern formats like the newer Inform stuff from the indie scene), Magnetic Scrolls, Level 9, Hugo, TADS 2 and 3, and more. (Adrift, Agility, Alan 2 and 3, Glulxe, GIT, a whole slew of these guys.) The only one that I often hit that is not supported is Scott Adams, but I'll fold that into Kronos.

Real gargoyle homepage is: http://ccxvii.net/gargoyle/

Download is here (currently uploading to appstore as well): http://www.walled.ne...le_20100823.pnd
Screenshot is here: http://www.walled.ne...oyle/screen.png
App store download is up: http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/gargoyle_20100823.inf

The package should 'just work'; run the pnd from your menu of choice, and picka story-file using my silly little picker. It will try to figure out which interpreter to use based on the file name .. ie: .z* will go to frotz (more or less), and .mag to magnetic srolls. It usually makes sense, but some like '.dat' are too generic and may go to the wrong interpreter.

When you want to save (ie: type "save" into the interpreter) it'll give you a directory picker, so you can specify where; likewise for 'restore' or 'load'. So no worries about files going to some hidden location.

Should you wish to override the default choices for look and feal, you can override the garglk.ini file, but creating a new one in /pandora/appdata/gargoyle/garglk.ini -- in there you can specify different fonts, justification or not, subpixel rendering or not, etc and so on; let me know if you would like details or not :)

jeff

Firing up The Guild of Thieves (Magnetic Scrolls games, with stillshot pictures):

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[WIZ] Exp For Gp2X And Wiz. We Have Achievements!
submitted by saboteur2 @ (20:15) 22 Aug 2010
EXP is a program wich add Experiencies (achievements, trophys, etc) to your games for GP2X and WIZ.
There is a SDK and a application to manage profiles.


[...Read More...]
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[GP2X] Zelda Roth
submitted by Farox @ (20:09) 22 Aug 2010
Hi
I have just uploaded my latest recompile for GP2X .. The Legend of Zelda -Return of the Hylian.
It's based on original code by Vincent Jouillat available at http://www.zeldaroth.fr/us/zroth.php
and recompiled statically from the Wiz (beta 4) source by hmn and sebt3 for the Pandora version.

You can download at http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,26,2856

I have included Timidity instrument and game data in the archive so it's ready to play.
See the readme for proper install instruction and game keys.

Have fun !!
Farox

p.s. I'm planning on next few days to port the other 2 episode of the Zelda .....Zelda OLB and Zelda 3t.


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[PANDORA] O2Em Odyssey 2 Emulator
submitted by Hitnrun @ (19:18) 22 Aug 2010


O2EM Odyssey 2 emulator 1.18-1
http://o2em.sourceforge.net/

Use "B" for the button, and "ENTER" to start.

CHANGES

- F9 switches current joystick (needed for some games)
- roms can be in any path, path is remembered, file dialog reopens after game exit

Download here
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,186
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[WIZ] Zombie Sorbet
submitted by u9i @ (16:25) 22 Aug 2010
Zombie Sorbet for the Wiz and GP2x, is now available for download in the archives.

Zombie invasion!
Zombies have run amok in the otherwise peaceful town of Übelstadt. Alas, the military does not have sufficient resources to end the threatening zombie invasion. However, a plan, to keep the zombie population from spreading, has been formulated.

By feeding human brains to the zombies, these evil creatures will be kept from infesting more people until additional government funding is assigned to the military.

The government has stocked ordinary ice cream vans with human brains and other delicious zombie-délicatesse. You are unfortunate to have been assigned the gruesome task of driving one of these vans into Übelstadt to feed the raging zombie hordes.

How to play:
You play by selecting a zombie to get his preferred scoop. Once you have gotten the zombie's order, go to the cone machine and make the requested cone. Then pick up the cone and take it to the brain dispenser, where you add the brain. When the order is done, bring it to the zombie. To complete a level you must make enough bloody palms before time runs out. As levels progress, you get new machines as the zombies expand their taste palette. Good luck!

Features:
[list][*]Fun and addictive[*]20 challenging levels[*]Full of zombies and human brains... lets face it, it's a feature[*]Touch screen or dpad play[*]Volume control, pause and all the trimmings[/list]
Download Zombie Sorbet for Wiz

[center]
[/center]
[center]
[/center]
We would love to hear what you think about the game.
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[GP2X] Fy.wod! Gp2X Version
submitted by Farox @ (14:55) 21 Aug 2010
Hi
new release for the Gp2X F100/F200 .
Thanks to Schnatterplatsch (for share the source ) i have recompiled his new game Fy.WoD! latest entry at GP32spain compo.
The source is included with a codeblocks project.

Its available at http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2854

Have fun

Farox
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[PANDORA] Pandora-Uqm : The Ur-Quan Masters For Pandora
submitted by zx-81 @ (14:03) 21 Aug 2010


EDIT: sorry i haven't seen that pickle already ported it few months ago ...

Hi All,


The Ur-Quan Masters, sometimes referred to as UQM, is a port of Star Control II for modern personal computers
and operating systems from the original 3DO source code released to the fan community by Toys For Bob in August 2002.
See http://sc2.sourceforge.net/ for details.

After minor changes here is a port on pandora of the linux version v0.6.2
(i didn't take gp2x version, because i found it once my quick port was already done).

I haven't changed any key bindings, but you can always modify existing one with
a keys.cfg file in pandora/appdata/..../keys.cfg.

I've tested the LAN game mode, and it seems to work properly.

Sources are included, and this package is under the GNU public license,
read doc files for more information about it.

UQM for pandora


Enjoy,

Zx.
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[DINGOO] Sdl For Native
submitted by Harteex @ (23:34) 20 Aug 2010
I'm finally finished with my native SDL port.

So what's ported?
* SDL
* SDL_ttf
- freetype
* SDL_image
- libpng
* SDL_mixer
- tremor (ogg)
- libmikmod (xm, mod, it, ...)

Right now the video device only supports 320x240 16bit (as that's what the dingoo is using), but I plan on adding scaling for 640x480 and possibly other resolutions as well.


Check out our google code page at http://code.google.com/p/dingoo-sdk/
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[GP2X] Warehouse Panic
submitted by u9i @ (13:13) 20 Aug 2010
Warehouse Panic is a time management puzzle game where you have to divide your attention between junction points in a warehouse as you sort the hordes of oncoming crates.

Crates are delivered from trucks and it is your job to sort them to their correct destination based on their color. Sounds easier then it is.

Download Warehouse Panic for GP2x

[center]
[/center]
[center]
[/center]
[center][media]http://www.youtube.c...h?v=JNn3aLoWIds[/media]
[/center]
Features

- Addictive gameplay
- Easy and intuitive interface using touch screen and stylus
- Joystick/dpad supported
- Isometric graphics
- Highscore list (with your mom on it... it's true, have a look)
- Built in keyboard
- Volume control

Enjoy, and please let us know what you think. Suggestions are welcome.

More levels will be added [s]soon[/s].

Download Warehouse Panic for GP2x

Visit us at www.warehousepanic.com
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[WIZ] Ginge
submitted by notaz @ (11:42) 19 Aug 2010
GINGE - Ginge Is Not GP2X Emulator - is an application that runs some GP2X software on Wiz.

here is release3 which matches release3 on pandora (finally):
http://notaz.gp2x.de/releases/ginge/ginge_wiz_r3.zip
Compared with r2, it's mostly Payback support, not much else.
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